![]() Armed with this knowledge, victory soon followed. A strategy was formed: dashing attacks could be countered by rolling into the enemy swing and countering from behind, while sword swipes always came in sets of three and left the enemy vulnerable after the final swing. The second time, our hero kept his distance while learning his opponent’s moves. ![]() Most fights were one-on-one duels, and when our hero attempted a blind assault the enemy cut him down in moments. " Devil May Cry, this is not.ĭuring the demonstration, Klose and Gop emphasized the importance of observing-and learning-your opponent. ![]() This is something more games should be doing, instead of just. "Dark Souls didn’t invent this style of game-but it did execute on that style in a really brilliant way. "We want to make our combat really feel credible and make you feel like you’re in control of every action and see the consequences," said Klose. ![]() By clicking 'enter', you agree to GameSpot's
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